Switching tools always feels risky. You might wonder, "how long before it works for us?"
Your team can be tracking tasks, reviewing assets, and logging time within hours of signing up.
Day 1. You're live. Create your project, import your asset list, and assign your first tasks. Kitsu ships with ready-made pipeline templates for 2D series, 3D features, shorts, and game productions. No blank-slate setup. No consultants. No waiting.
Days 2–3. Your artists are in. Invite your team. Everyone gets a personal to-do list on day one. Artists see exactly what they need to work on. No onboarding session required.
Days 4–5. Your first review happens inside Kitsu. Upload a preview, leave timestamped annotations, compare versions side by side. Your first feedback loop closes before the week is out.
End of week 1. You have a production dashboard. Progress by task status, time logged per artist, asset readiness at a glance. The kind of report that used to take a producer half a day to compile manually.
Starter pipeline templates Pre-built task workflows for the most common production types. Pick one, customize later. You're not designing your pipeline from scratch.
Flat learning curve for artists The artist view is a simple task list with a preview upload button. If your team can use email, they can use Kitsu.
No IT project required Cloud hosting means zero infrastructure work on your end. Kitsu handles SSL, uptime, backups, and video processing. You handle your production.
Data import tools Bring in your asset lists and shot breakdowns from spreadsheets. Your existing tracking data doesn't go to waste.
Studios across 50+ countries from small agencies to large VFX houses have made this switch without pausing a live production. The key was starting small: one project, one team, real work.
Kitsu is open source. You can self-host it at no cost, explore every feature, and only move to a paid plan when you're ready to scale.
No sales call required. No 90-day implementation roadmap.