Switching tools always feels risky. You might wonder, "how long before it works for us?"
Your team can be tracking tasks, reviewing assets, and logging time within hours of signing up.
Day 1. You're live. Create your project, import your asset list, and assign your first tasks. Kitsu ships with ready-made pipeline templates for 2D series, 3D features, shorts, and game productions. No blank-slate setup. No consultants. No waiting.
Days 2–3. Your artists are in. Invite your team. Everyone gets a personal to-do list on day one. Artists see exactly what they need to work on. No onboarding session required.
Days 4–5. Your first review happens inside Kitsu. Upload a preview, leave timestamped annotations, compare versions side by side. Your first feedback loop closes before the week is out.
End of week 1. You have a production dashboard. Progress by task status, time logged per artist, asset readiness at a glance. The kind of report that used to take a producer half a day to compile manually.
A few days are enough to understand all the features required to run a production. Everyone in the studio starts quickly, especially artists who really enjoy Kitsu. We didn't notice this enthusiasm with the previous tools we used.
Kitsu was straightforward. It was simple. You didn't need a degree in computer science like you do with alternatives.
Studios across 50+ countries from small agencies to large VFX houses have made this switch without pausing a live production. The key was starting small: one project, one team, real work.
With Kitsu, people think first about the time saved but what matters more to me is the serenity you get by having everything in order. It gave you more space in your brain to focus on other elements of your production.
Kitsu is open source. You can self-host it at no cost, explore every feature, and only move to a paid plan when you're ready to scale.
No sales call required. No 90-day implementation roadmap.